Ultima Online: Samurai Empire - Developers

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-== Product Development ==-

VP Global Online: Lars Buttler
Director of Product Development: Phillip W. Gorrow

Producer: Anthony “SunSword” Castoro
Line Producer, Project Lead: Jessica “LadyLu” Lewis

Lead Designer: Jonathan “Oaks” LeCraft
Designer: Richard Colvin
Designer: Jennifer “Niobe” Lane
Designer: Michael Ruppert
World Builders: Scott Carpenter
World Builders: Tony Giovannini
Additional Design: Brian Heins
Design Intern: Anthony Newman

Lead Engineer: Tim “MrTact” Keating
Engineer: Erik “EvilMantis” Juhl
Engineer: Joshua “Speedman” Kriegshauser
Engineer: Sarah Levantine
Engineer: Jon Parise
Engineer Intern: Kirk Shimano

Art Director: Walter Ianneo
Artist Lead: Ken Raschko
Artist: Stuart Elkington
Artist: Danny Floyd
Artist: Brad Garneau
Artist: J.P. “TheGrimmOmen” Harrod
Artist: Makiko Honda
Artist: Richard Khoo
Contract Art: Critical Mass Interactive Inc.

Live Lead: Peter “Fertbert” Phillips
Live Engineer: Jason “Stormwind” Spangler
Live Engineer: Yvette “MrsTroublemaker” Aarons
Live Designer: Patrick “Leurocian” Malott
Live Designer: Michael “Vex” Moore
Live Designer: Thomas “Hanse” Eidson

Sound and Music: ripe sound

Marketing and Community
Senior Product Manager: Aaron “Darkscribe” Cohen
Online Community Representative: Chris “Binky” Launius
Documentation: Daniel Davis
Documentation: Jennifer “Niobe” Lane
Documentation: Aaron “Darkscribe” Cohen
Package Illustration: Greg Call
Package Design: Ayzenburg Group
Package Project Manager: Lauren Siegel
Package Project Manager: Rebecca Wachob
Additional Installer Art: Danny Floyd
Public Relations: Erica Yenni Thomas
Special Thanks: Debysue Wolfcale

Quality Assurance
Quality Assurance Manager: Mike Jones
Quality Assurance Supervisor: Darren Manes
Quality Assurance Supervisor: Doug Wilson
Test Lead: Robb Butts
Quality Assurance Software Engineer: Patrick Cremin
Quality Assurance Software Engineer: Minkz Ngo
Quality Assurance Software Engineer: Joseph Perry
Quality Assurance Software Engineer: Joel Tablante
Quality Assurance Tester: Christopher Blevens
Quality Assurance Tester: Tara Boyd
Quality Assurance Tester: Ben Farley
Quality Assurance Tester: Mike “Czarzane” Flinchum
Quality Assurance Tester: Chris Graves
Quality Assurance Tester: Sara Kwong
Quality Assurance Tester: Greg McCord
Quality Assurance Tester: Thaddeus Oba
Quality Assurance Tester: Sean Severson
Quality Assurance Tester: Ray Suansing
Quality Assurance Tester: Jesse Waco
Quality Assurance Tester: Andrew Woodruff
External Lead Tester : Bonnie “Mesanna” Davis
External Testing Team: Atok
External Testing Team: Banzai
External Testing Team: Jade
External Testing Team: Werm

In-Game Customer Support
Director: Boyd “Draconis Rex” Beasley
Customer Service Manager: Karen “Platinum” Blevins
Project Manager: Jay “Yeti” Blincoe
Project Manager: Tahd “Cheap Book” Frenzel
Project Manager: Mike “Cadillac” Brandsma
GM Team Lead: Anne “Silvani” Pitkin
GM Team Lead: Shawn “Carbon” Stafford
GM Team Lead: Richard “Wraith” Rasmussen
GM Team Lead: David “Orbeus” Abelt
GM Team Lead:Tim “Ryujin” Hempel
GM Team Lead: Michelle “Imirian” Davis
Game Master (GM): Chong “Jinsol” Cho
Game Master (GM): Jason “Zilo” Lawson
Game Master (GM): Yen “Kalag” Chang
Game Master (GM): Chelsea “Sparkle” Robinson
Game Master (GM): Marco “Spada” Sederquist
Game Master (GM): Jackie “Mantisa” Poon
Game Master (GM): Rhasan “ValQor” Wafer
Game Master (GM): Greg “Cyrus” Hoyle
Game Master (GM): Mary “Foster” O’Connor
Game Master (GM): Tiffany “Willow” Lee
Game Master (GM): Ben “Ender” Jones
Game Master (GM): Michael “Fenris” Humphreys
Game Master (GM): Mike “Hugo” Green
Game Master (GM): David “Axiom” Rehfeld
Game Master (GM): Laura “Malachite” Cannon
Game Master (GM): Monica “Hyacinth” Reynolds
Game Master (GM): Brad “Wildcat” Bennett
Game Master (GM): Malcolm “Maul” Baskerville

-== Global UO Teams ==-

- Japanese Version
Project Director: Junji “JB” Shoda
Localization Producer: Ryosuke “Longbow” Kutsuma
Localization Assistants: Takashi Hayasaka
Localization Assistants: Michiyo Chiwata
Online Marketing Manager: Tatsuhiro Nishiyama
Online Marketing Manager: Mitsuharu Hiraoka
Public Relations: Kazuyuki Kumagai
Public Relations: Mayumi Otsuka
Public Relations: Naoko Murata
Package and Manual Design: Seichi Mitani
Software Manual Editor: Mitsuyoshi Matsuzawa
Software Manual Editor: Taro Suzuki
Package Illustration: Eiji Kaneda
Translation: Tetsuo Kanai
- Japan Community Team -
Community Relations: Noriyuki Hoshihara
Community Relations: Koji Ohata
Interest Game Master (IGM) and Seer Coordinator: Excrom
Interest Game Master (IGM) and Seer Coordinator: Galess
Interest Game Master (IGM) and Seer Coordinator: Inoia

- Japan In-game Customer Support Team -
Lead: GM Shark
Shift Lead: GM Rend
Lead GM: GM Comforl
Lead GM: GM Sowl
Senior GM: GM Licatia
Counselor Coordinator: GM Licatia
Coordinator: GM Comforl
Coordinator: GM Zoer
Game Master (GM): GM Blatry
Game Master (GM): GM Marby
Game Master (GM): GM Prume
Game Master (GM): GM Unicta
Game Master (GM): GM Wasia
Game Master (GM): GM Zoer
UO Hotline: Ya‑ssan
UO Hotline: Torikichi
UO Hotline: Deko
Special Thanks: Shunji Nishizawa
Special Thanks: Yoshihiro Hirakata
Special Thanks: Shiho Minowa
Special Thanks: Toshimitsu Takeuchi
Special Thanks: Reico Kikai

- Traditional Chinese Version -
Localization Manager: Christine Kong
Localization Engineer: Maxwell Peng
Localization Engineer: Ivy Wu
Marketing Manager: Jenny Hsia
Product Manager: Titus “TTSO” Ou

EA Online Administrative Assistant: Kathleen Tarnutzer

-== EA Global Online Operations ==-
Chief Network Architect: Ruben Cortez
Data Center Manager: Kara Deshazer
European Network Manager: Mike Richardson
Japan Operations Manager: Tokumi Takeda
Network Engineer: Victor Okumura
Network Engineer: Prashanth Kumar
Senior Unix Administrator: Brandon Williams
Senior Unix Administrator: Kevin Patterson

Source: File: credits.dat, located in the root directory of your Ultima Online install. Contents of credits.dat Copyright 1997 - 2006 Electronic Arts Inc. Please note: We included in-game or forum aliases where possible, however we have left the given name spelling the same as listed in credits.dat. Some developers use variations elsewhere (outside of Ultima Online, on other websites, etc.) and we apologize for any confusion that results. We have also changed the order of job groupings slightly from credits.dat where deemed necessary.