Ultima Online: Age of Shadows

Announced:
Shipped: February 11, 2003
Previous Expansion: UO: Lord Blackthorn’s Revenge
Next Expansion: UO: Samurai Empire
Followed By: UO: 7th Anniversary Edition

Related Books:
- Ultima Online: Age of Shadows: Prima’s Official Strategy Guide (2003)

EA/Origin’s Official Description:
Ultima Online: Age of Shadows is the game’s most aggressive expansion pack to date. Explore the new huge landmass, Malas, and find a place to call your own. Then use the custom house-design tool to create your dream abode. Find adventure in the largest dungeon in all of Ultima Online as you confront gruesome new monsters and subdue them with powerful spells you have never cast before. Your Ultima Online character can now become as individual and unique as his or her real-life counterpart. Get ready for a new level of customization and personalization. Lead the life you were born to live!

Another EA/Origin Official Description:
Journey to the new land of Malas, stake your claim and unleash the Custom House Design, tool to build a dream house, fortress or tavern. Master the Powers of Necromancy or fight evil as a Holy Paladin warrior. Each profession offers new skills, challenges and rewards. Explore Britania’s largest new dungeon and fight over 20 new monsters!

Developers:
>> UO: Age of Shadows Development Team

Official Website (UO.com/ageofshadows/)

Notes:
- Last title officially by Origin Systems - from here on out it would be all Electronic Arts/EA logos everywhere.
- Introduced custom housing. Now you too, can build your own ill-conceived structure. Why not lay out a message on your rooftop, to be seen by people on their radar as they go by.
- Introduced Malas - a huge, new landmass, with both housing areas, and non-housing areas. Basically large floating areas connected by bridges, floating in space (theoritically - since the “seas” around the islands were stars).
- Subscription fees went up around this time.
- UO peaked in subscriptions around this time - after hitting 250,000 players, with AoS, around 100,000 players left between AoS in February of 2003 and the middle of 2006.
- Added/increased importance of item attributes/properties.
- Changed PvP and PvM as we know it, with the above mentioned attributes/properties. Now people spent Lord British knows how much time picking the right pieces of armor and weapons to target specific monsters or other players.
- Fire, energy, cold, poison - the four elemental properties.
- Sometimes referred to as the “Age of Neon” - when you had a high enough elemental property, the weapon would turn an extreme version of the color (fire = red, cold = blue, energy = green, poison = purple).
- Added the class of Paladin, along with the associated Chivalry skill. In place of reagents, gold was tithed to the shrines to allow Paladins to use the Book of Chivalry.
- Added the class of Necromancer, along with the associated Necromancy skill. In place of the normal reagents, new reagents were created, or were developed from older in-game items.
- It gave us Luna, a walled city with player housing inside the walls. It gave bank sitters a whole new place to test their skills.