Five on Friday - Skills and Stats
Skills, Repititon (Sep 8, 2006)
Any thoughts by the team on changes to some of the more difficult skills that require lots of repetition of things people would never do naturally?
John “Wilki”, Community Coordinator: Yes, ideally, every skill would be feasible to gain during normal gameplay, even at high levels. For example, instead of gaining only from taming the same creatures repeatedly, perhaps one could also gain through using a pet in combat. That would be much more fun than taming and releasing hordes of white wolves.
Hiding/Stealth/Thief, Fixes (Sep 8, 2006)
When will hiding/stealth be fixed? My thief can’t even walk 5 tiles without being revealed with 100 hide, 90 stealth?
John “Wilki”, Community Coordinator: We’re hoping to have some changes in Publish 43.
Currently, every time you take a step while stealthed, every mobile around you does a skill check. Even at low detection rates, those add up pretty fast. That will almost certainly be changed.
+5 Stat Increase (Sep 15, 2006)
Do you ever plan to give everyone the +5 stat increase that currently is only available to players who were playing right after Age of Shadows?
Aaron “Darkscribe” Cohen, Producer: Yes.
Siege/Mugen - Rate Over Time (ROT) Changes (Sep 8, 2006)
Will rate over time skill training on Siege ever be changed to make training faster?
John “Wilki”, Community Coordinator: We’d like to see more players on Siege, and we’re looking at perhaps speeding up rate over time skill gaining to encourage that. Currently, it’s quite slow, and there isn’t really a compelling reason to make a veteran player wait so long to have a developed character.
Evasion, Use Best Weapon, Mage Weapon (Aug 25, 2006)
Regarding the change to evasion which requires 50 weapon skill, how are the Use Best Weapon Skill and Mage Weapon properties handled?
Wilki: Neither of them count towards the 50 weapon skill requirement.
Stealth vs Passive Detect (June 9, 2006)
It’s really hard to sneak around these days. Do you have any plans to take a look at stealth vs. passive detect?
Wilki: Definitely. The stealth/hiding/detection system needs to be readjusted so that it’s possible to sneak around other players and monsters without such a high chance of detection. We’ll also look at detect hidden, and the reveal spell as well. We’ve seen some good ideas from the community, so please feel free to comment more on the forums.
Bushido Changes? (June 2, 2006)
Got any changes planned in Pub41 for Bushido?
MrTact: Most of the stuff that was originally scheduled for pub 41 has been pushed back to a later date. So, no.

