Five on Friday - Magery

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Leech Changes (Sep 1, 2006)

Can you explain the recent leech changes?

John@EA “Wilki”, Community Coordinator: The old method used your leech % as a chance for the effect to fire each time you swing. Each time the effect fired, you would get 40% of the post-resist damage inflicted back as mana, or 30% back as hit points.
The new method uses the leech % as the top end of a range. The amount of that 40% of mana (or 30% of life) that actually gets delivered is randomly determined — from 0 to your leech %. This amount is added every time an attack hits.
The resulting effect is that the amount leeched over time will be less — from a little bit less, for slower weapons, down to about half for fast ones. However, because it will deliver smaller amounts continuously, hopefully it will not feel like the ability has been nerfed dramatically.

Evasion, Use Best Weapon, Mage Weapon (Aug 25, 2006)

Regarding the change to evasion which requires 50 weapon skill, how are the Use Best Weapon Skill and Mage Weapon properties handled?

Wilki: Neither of them count towards the 50 weapon skill requirement.

Vamp Form, LRC Suits, Garlic (July 21, 2006)

Does the dev team have any plans to change vamp form so that players in LRC suits start taking damage for casting spells that use garlic? Or is this as intended?

MrTact: It wasn’t intended that way. We should probably fix it at some point, but it’s way below our radar right now.

Casting Curse on Pet vs Discordance and Flagging Grey (June 16, 2006)

Why is it that casting curse on a pet flags you grey, yet discordance, which is ten times worse than curse against pets, doesnt?

MrTact: It should. We will get that written up and fixed.

Client Patch and Targeting Fix (April 28, 2006)

Are you planning another client patch to address some of the problems we’ve been having with the new targeting system?

MrTact: Yup. And we will be looking at ways to do broader beta tests of publishes in the future, so we find these problems before we go worldwide with the client.

Targeting Changes (April 28, 2006)

Why did you decide to change how targeting works?

Darkscribe: The old targeting system just wasn’t as easy and responsive as we wanted it to be. I know a lot of existing players have grown used to it and are quite good at using it in even the most hectic of combat situations. However, that old system just isn’t as good as it could be. I think once the complete server publish is rolled out with Pub 40, when targeting hostiles is working and a few other polish issues are taken care of, the new system will become quite popular. Personally, I find it much easier to target what I want and when I want. And, we are listening to the feedback and are figuring out ways to make the system better.

Client - Targeting (March 31, 2006)

I saw the new targeting system thread in the Developer’s Corner, and I can’t wait to try it. I was wondering if that example was the way it is going to look in Pub40?

TheGrimmOmen: Not quite. What you saw in that thread was an early prototype to demonstrate the functionality of the new system. We’ve been working on the art for the targeting reticule, and should have something new to show you soon.