Austin Game Conference - Day 1, Some UO, Some Industry Reflection
Thursday, September 7th, 2006Gamasutra is doing a great job of covering the conference so far. Some highlights of the first day:
Blizzard Entertainment VP of Game Design Rob Pardo’s Keynote:
(Speaking about tradeoffs that had to be made with World of Warcraft)
High-level gear was another area where compromises were necessary. “It was really cool in Ultima Online to make your own character or guild with your own colors and your own look,” Pardo said. “But there’s only so much art time that you have, and only so many artists. We chose instead to concentrate that coolness on making really cool prestige armor sets that came from specific places.We allowed raiders and more hardcore players to get that prestige and reward, so that you can recognize where someone has been. With customizable gear, everyone can look different. But you can’t have both.”
MMO Personalities ‘Rant’ On Industry
Remember Gordon “Tyrant” Walton (no :love: lost), UO:Ren, UO: Third Dawn
Gordon Walton is best left with the last word at this year’s Austin Game Conference MMO Rant session. He’ll want to have it, might as well give it to him.
“… You’re all a bunch of whiny little b—-es,” he said. “‘We’re all victims of the guys with the money!’ No. Guess who signs up to make the game. Guess who along the way decides to change things. … Guess who won’t stand up and lose their job rather than s—-t-start. I put myself in there. I’ve done that. I’ve made bad decisions … many more times than most people here in this room … I think the challenge here is, are we agents of our lives, or are we victims? We’re talking about, oh, it’s going to come from the top down. Well guess what, if nobody will work for those schmucks, it’ll come from the bottom up. … What are they going to do? They don’t know how to put it on a disc. …
“The other thing is, we’re not holding up our end. Somewhere along the way we caved and promised something we couldn’t deliver. So you can’t say it’s the other guy, it’s some other motherf—er. No, it’s not. Everybody in this thing is responsible for what happens. Every single person on the team had a opportunity to do better. And I’d like to see more people think about how they’re going to make it happen rather than sit up and rant and b—- about it.”
Richard “Dupre” Vogel (UO, UO: The Second Age):
Vogel praised Pardo for his emphasis on not being in a rush to release a game, but lamented the lack of innovation in the genre, at least outside of Asia. WoW’s success seems to have pushed many business-types to look for ways to copy or re-skin WoW, Vogel said, rather than focus on innovation, which could reach the mass market that no game, not even WoW, has reached. “Looking out at E3 this year, there is nothing innovative coming out in the next three years, and that’s pretty sad.”

